Claire Fingerhut
Technical Game Designer
Hellbound
Platform
PC, Webgl
Tools Used
Unity, Photoshop
Roles
Game Designer, Gameplay Programmer (C#), Pixel Artist + Animator
Duration
10 weeks
Hellbound is a 2D pixel art platformer consisting of a standalone boss level. Play as a mechanic doing regular maintenance in a sewer when a demon camping out chases you through the sewer into a hole to Hell. Players must run through Hell's badlands, rivers, and temples with a demon hot on their tail to make it back up to the surface.
Click here to play the game in browser or with download from itch.io
Responsibilities
▪ Designed & completed level independently in a 10-week period with scheduled milestones and deadlines
▪ Scripted, prototyped, & polished game functionality, including sound effects, lighting, checkpoints, & menus
▪ Created all pixel art environment, prop, enemy, & player sprites, assets, & animations
Key Features
▪ Demon chasing player that respects or ignores certain in-game obstacles for sections varying in intensity and time leeway
▪ Climbable walls, spike/acid/fire hazards
▪ Tight player path constantly pushing the player forward and preventing player from getting stuck or softlocked
▪ Death counter tracking how many tries it takes players to complete a run
▪ Respawn checkpoint once player passes entrance to Hell
▪ Controller and keyboard compatibility