Claire Fingerhut
Technical Game Designer

About Me
ORB WEAVER GAMES
I am a technical game designer with a strong focus on game feel, mechanic design, and artistic experiences. In my designs, I strive for satisfying and responsive tactility, which I believe is an essential part of guiding players into a flow state.
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With a strong background in game art and collaboration, I am knowledgeable about interdepartmental pipelines and have led small teams of game developers in creating cohesive, scope-informed, and artful game experiences.
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My recent project, Pyrosynchist, for which I headed game design and art direction, recently released on Steam.
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I started Orb Weaver Games as an alias to upload my games under on itch.io, but I continued to use the name as I worked on more projects with different teams. I created a logo and chose to make the name official by publishing Pyrosynchist under the name.

