Claire Fingerhut
Technical Game Designer

ORB WEAVER GAMES

About Me
I am a technical game designer with a strong focus on game feel, mechanic design, and artistic experiences. In my designs, I strive for satisfying and responsive tactility, which I believe is an essential part of guiding players into a flow state.
With a strong background in game art and collaboration, I am knowledgeable about interdepartmental pipelines and have led small teams of game developers in creating cohesive, scope-informed, and artful game experiences.
My recent project, Pyrosynchist, on which I headed game design and art direction, recently released on Steam.
I started Orb Weaver Games as an alias to upload my games under on itch.io, but I continued to use the name as I worked on more projects with different teams. I created a logo and chose to make it official by publishing Pyrosynchist under the name.
In addition to making games, I am also an artist and lover of art analysis. In the "Art" tab on this site, I show a spread of various 3D and 2D art I have created, as well as graphic design, abstract art, and collage as "Misc". In the "Other" tab, I have featured some pieces I have written about contemporary art, film, and connecting fine art ideas to video games.



